IA_PathFinder/Dot.pde

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2022-05-07 12:08:13 +00:00
class Dot{
PVector pos;
PVector vel;
boolean dead=false;
boolean deadByObstacle=false;
boolean reachedGoal=false;
boolean champ=false;
float fitness;
Brain brain;
//constructor
Dot(){
brain=new Brain(1000);
//start position (bottom center)
pos=new PVector(width/2, height-10);
vel=new PVector(0, 0);
}
//do movement
void move(){
PVector accl=brain.next(); //get next acceleration
if(accl==null){
dead=true; //we're dead. No solution
}
else{
vel.add(accl); //add acceleration
vel.limit(20); //limit speed
pos.add(vel); //update position
}
//detect if exiting area or is intersecting
if(pos.x <= 2 || pos.y <= 2 || pos.x >= width-2 || pos.y >= height-2){
dead=true;
}
//check if intersects obstacle
else if(obstacles.isIntersecting(this)){
dead=true;
deadByObstacle=true;
}
//detect if reached goal
if(dist(pos.x, pos.y, goal.x, goal.y) < 2){
reachedGoal=true;
}
}
//update point
boolean update(){
if(!dead && !reachedGoal){
move();
return true;
}
else{
return false;
}
}
//calculate fitness
float calcFitness(){
if(reachedGoal){
fitness=10000.0/(brain.step*brain.step);
}
else if(!deadByObstacle){
float distToGoal=dist(pos.x, pos.y, goal.x, goal.y);
fitness=2.0/(distToGoal*distToGoal);
}
else{
float distToGoal=dist(pos.x, pos.y, goal.x, goal.y);
fitness=1.0/(distToGoal*distToGoal);
}
return fitness;
}
//get children
Dot getChild(){
Dot child=new Dot();
child.brain=brain.clone();
return child;
}
//is alive
boolean alive(){
return !(dead || reachedGoal);
}
//display dot
void display(){
if(champ){
fill(0, 255, 0);
ellipse(pos.x, pos.y, 8, 8);
}
else{
fill(0);
ellipse(pos.x, pos.y, 4, 4);
}
}
}